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Making the World of Warcraft more trivial, one post at a time…

Posts from the AFK Gaming Category

A bit off-topic, I admit, but I imagine there's enough roleplayers, LARPers and SCAers reading this to find the following trailer of interest. And I will admit to having dabbled in such things in my distant past…

Now, I'll admit that the sudden lurch into game talk made me laugh, but I'm fairly sure that the whole "they confuse games and reality" thrust of the plot would annoy the hell out of me. Thoughts?

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p style=”text-align: right;”>[via majordojo]

So, I’ve been doing this tabletop thing again:


Gaming from Leafshine on Vimeo.

I find it fascinating how coming back from computer gaming to tabletop really changes your perception of things. For example, one of the characters has an ability called Hunter’s Quarry. Which makes us all think of Hunter’s Mark. Which makes us try to simulate a large, red arrow bouncing over the miniature’s head. And we had a fair shot at simulating raid makers with dice, too.

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But one thing profoundly disturbed me. The thing is, I keep looking at my miniature in the game (see if you can figure out which one is me in the pic) and thinking that, as I level up, the figure isn’t going to change. Any new gear I acquire* isn’t going to be reflected on my 3D, physical toon. And after three years or so of gear obsession in WoW, that’s a very strange feeling.

By the way, has anyone bought any of the D&D Minatures Game sets? If so, are they any good?

*Enchanted mail dropped last night. Typical. Shammy loot.

The net result is a game that feels surprisingly familiar to an
audience that’s main experience of the idea of an RPG comes through
computer games. The combat-orientation gives you a good feeling of
running through the early quests, and you have enough time to get to
grips with your abilities – which takes a while, even for an
experienced gamer – before you "ding" and gain more, just to complicate
things.

But here’s a thought: where’s the roleplaying in all this? The
being-in-character, doing half-elfy stuff part of the game? Well, for
us, one silly scene in a bar, so far. Now, I’ve only read the Player’s Handbook so far, but it only really gives cursory attention to the
idea, but the initial adventures (we’re working through Keep on the Shadowfell right now) seem to sow little seeds of potential
roleplaying interaction amongst the combat, without thrusting it down
your throats. So, you could probably skip it if you wanted, or use it as a steady learning experience for those coming from keyboard gaming.

Expect further reports from the Tabletop as the game develops…