Info

Making the World of Warcraft more trivial, one post at a time…

Archive for

worldofwarcraft: Cat Druid Abilities

via lailian.tumblr.com

You have to read the whole thing now. IT'S THE LAW.

Visiting a Transmogrifier will present players with a new interface that will allow them to change the appearance of an item while retaining its original stats. This means that you can raid in your paladin tier 12 Immolation set, but look like you’re wearing Lightbringer, while priests can bring Benediction back – at least in spirit. Hunters can once again roam the jungles of Stranglethorn Vale in their tier 2 Dragonstalker set. You could even slip into the saucy tailored Black Mageweave set for that matter. You know, with the thigh-highs, and the little gloves, and the cute little… ahem.

via eu.battle.net

Finally, all the druids in Stormwind won't look identical. Wonder how many tier sets I have in the bank right now?

Uh, none, probably…

Molton DoneI really, really wanted to like the Molten Front stuff, I really did.

Parts of it were great. I liked the silly Mylune quests in Hyjal, and the random NPCs in Setheria's Roost. I quite enjojed peak-hopping via spider's webs. But the whole Druids of the Talon area is just damn painful (I've only once got through the intro escort without dying on the way), and the much-vaunted random quest mechanism just didn't have enough variety in it. I made a big mistake by opening that up before the Shadow Wardens stuff, which was much more fun. 

In the end, there was far too many "kill x of y" and not enough interested and innovative mechanics. The "rune dash" area and "bird collection" quests were the only ones that struck me as noticably new in feel and tone.

I admired the concept, and struggled through the execution.

Finally, I opened up the last vendors and grabbed the ring I needed to push me to iLevel 359 in my healing kit. The screenshot above seems to have captured the Ancient in mid-Phase…

You?

To my mind, there are only a handful of undisputed successes in Cataclysm. One of them is the new levelling experience. I've always been a quester/leveller by nature, enjoying that more than the endgame. Cataclysm has only exaggerated  that. In fact, since Leafy hit 85, I've found it pretty hard to deveote much time to her and the various chores (and I mean chores) of the endgame. 

The main beneficiary of this has been Halesworthy, my worgen druid. He's feral-specced, so feels completely different to Leafy to play. I charged through the worgen starting area, which is just wonderful, and found myself sucked ever onwards by the narratives of each zone. The "go to a zone, do stuff, move on" feel of vanilla has been replaced by driving (and often phased) plotlines in each major zone. It's fun, dammit, and adds another element of addiction to an already pretty compelling game. 

I've started a little video series capturing some of the fun moments of the levelling experience. This probably covers Halesworthy up to his late 20s:

 

Halesworthy has mainly been following Leafy's footsteps through Kalimdor, as I wanted to see how much that experience changed. I can't wait to get started on another character and take them through the Eastern Kingdoms. 

And as for Ularia, my space goat pally, who was labouring through Ashenvale waaaay back in May 2008, over three years ago?

Well, one ding…

Oneding…leads to another…

ToanotherYes, I finally have two toons in the same expansion for the first time since… well… um… ever, actually.

So, yes, Cataclysm levelling rocks. Pity not a huge amount else does.

Sometimes the only way to get riding again is climb on the bike and go. And sometimes blogging is just the same. I’ve had lots of long posts in my mind for, well, months now. But I never seem to find the time to sit down and write them. So, just to break my duck, to ease my bloggers’ block and set the waters of ramble flowing again, here’s what I did last night…

Last night I had one of the best night’s raiding I’ve ever had. Why? I didn’t get any loot. We didn’t get any new bosses down. We weren’t in a new raid. No, we were facing this:

And it’s a great fight, isn’t it? Three distinct phases, with very different approaches needed to each. A great “climax” set, with a moving floor, lava, pillars and a general feeling of Epicness. The fight itself felt worth the battle to get there, and I can’t remember the last time a raid really felt that way to me. Arthas had too much of a dependance on “dodge the poop”. The Nether-based end to Kara was one that felt worth it, I think, even if the randomness of the Infernal drops made it all rather infuriating. So, it’s a good fight. And one where we all felt pushed to our limits. Each scrap of progress made was down to a group within the raid figuring somthing out. The tanks got the positioning down pat. Then the mages got the hang of crown-controlling the adds. And then, finally, it became the healers’ challenge.

And we struggled. My task for most of our attempts was to keep our Bear tank up – he was keeping Nefarion busy. And at least two wipes were down to that tank dropping. The fight really forced me to look at my rotations, my use of cooldowns around critical damage events and take a strategic view to my healing that I’ve just never had to do before. And I felt that I came out of it a better healer than I went in. That feels like progress

I’m still being out-healed by our guild shammy, who’s only been 85 on that toon for about five minutes, which is just soooo typical of him. 🙂 But no-one’s beating me for peak heals, which is encouraging. I’m not well-geared right now – iLevel 349 in my healing set – and that’s because I’ve not had a single damn drop from that place in a couple of months of raiding, which is utterly frustrating (and which might be contributing to my general malaise with WoW right now – but that’s a topic for a different post). But it feels like I’m doing good with what I’ve got.

I have a lot of problems with the Cataclysm endgame. A lot. And I’ll try to find the time to write about them later in the week. But this feels like something that Blizz has got just about right. The first teir of raiding is full of varied bosses and truly epic end fights. They feel like the reward skill and learning, and that time committed largely rewards you with progress.

We got Nef down to 29% on our second last attempt. That feels pretty good for an über casual guild’s first night on him. I’m looking forward to facing him again.