Making the World of Warcraft more trivial, one post at a time…

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Once again, run what you want. I think they will be even more fun since it will truly be a choice to be there. If you truly run twenty-fives because you love them and prefer that challenge then this may well be your golden age.  

Unless you’re an asshat, but that kinda goes without saying.


And I think that obviates the need for me to write anything about these changes myself.

But I might do anyway…

It's been a good old week for our guild on the progression front. On Monday night, Deathwhisper went down:

And not long after, we triumphed in the gunship battle on the second attempt:

And then, this evening, on a VoA jaunt after we'd done the weekly raid quest:

Three new bosses in one week. Not bad at all.   

This, I think, changes everything about buying mounts and pets in WoW:

Blizz StoreQueue time of 4 hours. Nearly 60,000 people queuing. And that's just Europe.

I don't think anyone believes that the queues are because of Lil'XT. These are all about the Celestial Steed

Presuming that everyone ahead of me in the queue is just buying a pony – that's €1,169,640 before I buy mine. That means £1,027,159 or $1,584,043. That's a late evening queue, hours after the goods launched, in one of many stores.

Blizzard has made millions today, on a virtual item, that costs them virtually nothing to distribute.

This is not going to be a one off. They'll be coming back to this table for second, third and fourth helpings.

I think World of Warcraft has just changed forever.

Ever since then being a “tree” has been part of who I was as a player. I’m not Beru the cow, I’m Beru the tree. I went through two expansions with being a tree as part of my identity, and I’ve not regretted it in the least.


Perfectly sums up my feelings on the matter.

I sometimes forget that Leaf's a night elf at all.

There's been a fair bit of chat on our guild mailing list today, about the coming mage changes, triggered by this post by a guildie. One ex-guild member, who went off to a different server for some more hardcore, sweaty raid action, expressed the feeling that he might stop playing WoW with Cataclysm, not because he was bored of WoW, but because the changes he was seeing took away from the fun of the game for him.

And, I'll admit, I've been feeling the same way. The changes to tree form that are proposed strike at the heart of the game for me. I like the quirky, off-beat elements of the game, and the.  Trees of Life, with their medallions, and agitated broccoli looks, are part of that for me. And restos, as a breed, seem to identify very strongly with tree form. Look at how many resto druid bloggers have the tree form in their headers, rather that their individual, personal character avatar. It feel like Blizz's concept of what is important in the game is starting to stray from what many of the player base think, as all their focus seems to be on balance in 10 man raids. 

The whole "showing off the armour" thing annoys me, because it's a party- and raid-centric viewpoint. As many others have pointed out, our armour gets plenty of "air time" in cities, while questing, during non-grouped time generally. Taking away a core part of druid's self-identity for this seems, well, to be prioritising dogma over player need. 

I am grumpy.

Yet, I'm likely to buy and play happily in Cataclysm. Why? Well, this paragraph gives it away:

In World of Warcraft: Cataclysm, players will have the opportunity to explore the newly reopened Mount Hyjal as Azeroth's heroes, with the help of Ysera, Malfurion Stormrage and Hamuul Runetotem, are called upon to push back the armies of the Firelord, banish Ragnaros to the Elemental Plane and lay waste to the twilight dragon stronghold in nearby Darkwhisper Gorge. This all-new level 78-82 zone will feature multiple quest hubs, phased terrain and quest lines, portals to micro-zones within the Firelands, an all-new raid dungeon, and much more.

You see, at heart I'm a quester and dungeon-er (Look, if Shakespeare can make up words, so can I). And that sort of phased, narrative content is what I play for. Raiding is what I do to mark time between chunks of quest content. 

I'm beginning to wonder if I should avoid all the mechanics previews, concentrate on the content trailers, and just accept that I'm exactly the sort of player that I am.

A bit off-topic, I admit, but I imagine there's enough roleplayers, LARPers and SCAers reading this to find the following trailer of interest. And I will admit to having dabbled in such things in my distant past…

Now, I'll admit that the sudden lurch into game talk made me laugh, but I'm fairly sure that the whole "they confuse games and reality" thrust of the plot would annoy the hell out of me. Thoughts?


p style=”text-align: right;”>[via majordojo]