Making the World of Warcraft more trivial, one post at a time…

I've always enjoyed world events. They are a chance to see parts of the world you haven't seen in years, to get unique, fun items and to mess about with other players. But I'm still only 77 (yes, I dinged last night, but that's meat for another post), and my guild enters Naxxramas tomorrow night. And next week's run is in danger, due to a lack of healers. So really, I ought to be levelling. I'm just about to head into the Grizzly Hills, a zone which has a great reputation amongst my guildies as a great place to quest.


And, instead, I'm farting around Azeroth with perfume on (and with cologne ready for those sweet sapphic Sentinel moments in Darnassus), trying to persuade nameless guards that they really, really fancy me. And I'm doing this because it's fun, and because there's the sweet, sweet OCD joy of achievements attached. 

There's a balancing act here, I think. If you're grinding out "always on" quests in Northrend, while your level 80 guildies are busy dinging their Love-ly acheivements into guild chat, this game can feel like work. But I'm also in an odd place, that I'm halfway between the really slow levellers (hi, Blayse!) and the mass of the guild, and thus pretty much unable to get groups together for pre-80 instances. Sometimes, the two can work together, like when 16 of us got together, gave Omen a good kicking, and got acheivements, rep and (in my case) a chunk of XP for my trouble – as you can see in the screenshot.

This is the consequence of being part of a multiplayer game with levels attached. If you want to play with your friends, you have to put in similar amounts of play time to keep up. And if you can't do that, you better find ways of keeping yourself amused, or give the whole thing up.



Fancy a love token?

*I laugh in the face of SEO guidance on how to write blog post headlines