Making the World of Warcraft more trivial, one post at a time…

It's going to be at least a year, and probably 12 months before we see any more levelling content, and I'd rather take my time and enjoy it. And when I mentioned this to Mrs Leafy, she rolled her eyes and muttered something about "process-driven". This is something we have to work around – she's goal-focused and I'm process-focused. She wants the buzz of finishing a project, and I love the process of doing it.

And I think just the same process is at work in my guild. Some people see the magic ding as one of the most rewarding aspects of the game, and they drive after it as fast and as hard as they can. And, for some of us, the ding is almost incidental, a side-effect of exploring, and questing and instancing. And there's nothing inherently wrong with that. Different people get different rewards out of the game, and that's one of the things that makes it so successful. But it could also lead to conflict.

Come the end of the year, some of the guild are going to be champing at the bit to get into Naxxramas and the 10-man raiding content. And some of the rest of us are going to be still working our way through the 5 mans they've run to death by then. They're going to be frustrated because they can't get enough people together, and we're going to be frustrated, because we're going to struggle to get people together for "old hat" instances. 

It's a short term problem, to be sure. The Christmas break will allow an amount of catching up to happen, and I'd imagine most of the people likely to be raiding will be at 80 by February at least. But it's another manifestation of the inherent conflicts in forming a guild by relationship rather than playstyle. 

By late spring, it'll all settle out. We'll be progressing through the 10 man stuff. The fast levellers will be working on their alts, and the slow levellers will be working on rounding out their gear and rep grinds. We'll reach a level of equilibrium, that will only be disturbed if we hit a real roadblock in our raid progress. But much as I'm loving Wrath right now (and you should be able to hear all about that in the next Twisted Nether), that pleasure is tempered slightly by growing (and inevitable) division in the guild.

UPDATE: Andro, our guild leader, has just posted on the very same topic.
  • Same here. I just hit 72 last night together with the OH and there are a few guildies that are playing as slow as we are for a variety of reasons. There are also those people who are 76 already and will be 80 maybe this coming week-end however long before I manage to reach 75.

    In BC this effect nearly broke the guild because of an ugly side effect of the fast levellers being mostly new members and would-be raiders. This time we are more prepared and the fast-levellers are mostly long-time members, helpful people and Altoholics. So I am not scared of seeing the same trouble happening again.

  • Addendum to answer your actual question: I think I am goal driven but I would prefer to be process driven 😉 So I try to always set small goals and remind myself to enjoy the process of getting there.

  • I’m in a similar situation to you. My guild is only small and made up of friends, I think the highest level we have is 73, but it’s still a gap. I’m 71, might hit 72 today. I don’t have a lot of playtime and while I was one of the first in our group to his 70, I’ll probably be one of the last to hit 80. And I have NO idea when I’ll even get to raid.

  • Well, at least 71 to 73 keeps you in the same instance range…

    It is frustrating, though, but there’s no real way to solve problems of playtime disparity.