Making the World of Warcraft more trivial, one post at a time…

To get guilds like that to move, you need to create something so
very attractive – and which offers the same social benefits as WoW –
that the vast majority of the guild are committed to moving. Then those
who are less keen will either quit altogether, or come along as Azeroth
begins to feel terribly empty. If Blizzard continues to put out enough
content to keep everyone occupied and enjoying the game, than even a
significantly superior game won’t be enough to overcome the social

Think of WoW as a local pub, if you like. You can drop in there
whenever you want, and pretty much guarantee finding someone you know
to chat to. Now, a newer, more shiny bar may open down the road, but
the sofa you and your mates normally sit on isn’t there, and the first
couple of times you swing by, there’s no-one you know about. Not much
incentive to switch, even if they are serving better beer, is there? It
will take either a focused decision to switch, or a gentle migration
over time, for the new pub to displace the old one. And the only thing
that’s likely to drive either is dissatisfaction with the current game.
Or pub.

The Mac Factor

And don’t under-estimate the drag factor of the Mac users. WoW is
the only MMoRPG that has been available on both Mac and Windows from
the start and, unlike previous efforts, allows both PC and Mac owners
to play on the same server. Now, Macs may be under 10% of the computers
sold, but when you factor out business sales, they’re a much larger
proportion. So, if, say 20% of your guild is on Macs, you have an
additional drag factor to stop wholesale switching.

A World of World of Warcraft

There’s more to it than just the micro social aspect, though.
There’s clearly a macro social factor, too. The game has such a large
international player base that elements of the game have become a
strong shared cultural vocabulary. The key iconography of the game is
recognisable all over the world, even if some of the names aren’t.

Warhammer, or Star Trek, for all their well-known IPs, come
pre-bundled with loads of baggage. For those who aren’t part of the
existing fanbase, they’re "spotty teenage boy" and "no life geeks"
stereotypes, which will be hard to shake. For those who are fans,
dealing with players not taking beloved settings seriously will be an
problem (I like to call this the DarthPwnsU issue…).

Warcraft is an IP that was designed for a game, and which has only
spread slightly outside that. Few people will be coming to the IP
through the spin-offs rather than the games. It has a strong element of
humour and silliness from the start, that makes the intrustion of lame
player humour all the less jarring.

In other words, people don’t come for the IP – but they stay for it. One of the reasons for the rapid growth of the WoW blogosphere has been that shared, worldwide community who can interact around shared concepts. And
that very blogosphere becomes another reason to stay – it extends out
the in-game social experience to a broader social experience. You can
now interact with other players on forums, blogs, podcasts, conferences
and more…

This is How a Game Dies

WoW’s growth was sudden and unexpected. People who were watching the
early days of the game will remember the struggles Blizz had to get
enough servers up, and then the dreadful login queues we used to
encounter. They were so bad on the EU instance of Argent Dawn that my
guild transferred wholesale to Steamwheedle Cartel when the option of a
free transfer came up.

The WoW-killer will not be as sudden a success. It will be a slow build to a tipping point where enough people have moved to provide as rich a social environment as WoW. The game will be one that has as much mainstream appeal as WoW, and one that emphasises a fun environment over gritty game-play detail.

And, right now, there’s a better than average chance that the WoW-killer will come from Blizz itself.

Simply put – this game is now Blizzard’s to lose, because it’ll take
a lot more than a pretty good game to get people to switch social
operating systems.

  • All very, very good points, Leafy. I haven’t followed Warhammer’s development at all (I still think of it as WHO–Warhammer Online), so I was completely unaware it’s only for PCs.

    Clearly, nothing was learned from WoW’s tremendous acceptance on the Mac platform.

    And I definitely remember the server queues: That’s why I’m now on Kul Tiras and not Icecrown.

  • I agree with this assesment completely. The fact that it is on Mac means I can play from my desktop (PC) or laptop (Mac) depending on where I am.

  • A very interesting post Leafy with which I agree unreservedly. Before I started playing WoW I used to play a little game called Yohoho Puzzle Pirates. I started playing from just after ‘production’ release of the game, it was a fairly small tight knit community at first with a very active forum. One comment that was made a lot was ‘I came for the puzzles, I stayed for the people’. Even today although I spend most of my time in WoW I pop on to YPP to say hello to old friends and catch up. Many of the players of the same vintage as me who have also moved onto other games (a lot of them to WoW heh) also still seem to keep returning to YPP. Although YPP is a very different game from WoW with a very different business model it too succeeds as a social network (back before myfacebook and the Web 2.0 explosion too!). It’s also Mac friendly too, and has been from the start.

  • WoW is also playable, and very well playable, in Linux. Playing it this way isn’t officially supported by Blizzard, but Linux WoW fans are so interested in making it happen that they actually manage to. Now, if you consider Linux users are usually geeks, thus a demographic with a much higher percentage of MMORPG players than other OS users, and you have there another reason why WoW isn’t going to die any time soon.

  • You write very well.

  • Blizz announced the next MMO it makes will not be based on the WoW universe…or an previous IP (should be interesting; Diablo 3 doesn’t count as a true MMO).

    I’m still looking for a next generation MMO. I still feel like WoW is a progression not a revolution of what games like EQ/UO started. It’s still sort of the same-old same-old. My best WoW experience was in beta/alpha with a tight nit hand selected community and when everything was new and exclusive (and there were level caps and random character wipes) so people focused on other things such as… (drum roll) “having fun”.

    The next generation MMO will be all about having fun… but still tie in some sort of “special” factor.

  • This is a very nice posting. WoW has become so popular now days that it is coming in different forms making it compatible with different platforms.

  • Anthony “Herbalshaman”

    I haven’t played WoW since 2007. I put many years into that game. I completely forgot about the queue times *shiver* man that used to SUCK! And I remember the first free server transfers too. The Horde was once a 1:4 ratio on Eonar. After the transfer we lost at least 3 of the best raiding guilds.

    As for my decline, I had a great guild for a long number of years, and many of the best friends I made ended up leaving, so I got bored with the game because the content wasn’t fun to play alone anymore, and I didn’t have the patience to do it all again. (Years of work on building a social atmosphere!!)

    There were a few years there where I was called “Herb” (short for Herbalshaman) more than I was called by my own birthname. I even introduced myself in public as herb once in awhile.

    Great points. I loved this article. It brought me to nostalgia’s doorstep.