Good news: My guild, The Shattered Ravens, downed nasty Mr Netherspite for the first time last night!
Bad news: I wasn’t there! Horrible, busy work stuff (and my other half returning from holiday) made me unavailable for play. Boo!
However, this does give me the chance to introduce a guildie who is just finding his blogging feet! Martyn is a man with Too Many WoW Characters (and an understanding fiancée (who has a 70 hunter (and a high-level Priest))).
Anyway, feel free to wonder over, check out his account of last night, and give him a WoW Blog readers welcome! And tell ‘im that Leafy sent you…
I had a go at the test, and, as it turns out I’m a:
players are usually very interested in the the ‘total experience’ of a
virtual world–meeting other people and finding the unique places
within it. They don’t care much for PVP or levelling, but meeting up
with online friends to see new parts of the world is usually fun and
Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 26.67%, Socializer 80.00%
And, to be honest, I’d say that was pretty accurate. Perhaps a Horde-side alt, to see new quests and areas, would be the way to go…
Elsewhere people are leaving guilds, or finding that their guilds are getting healer-short.
We’ve lost a tank and a healer (one to a break, one to another server),
and in a small guild, that’s making it harder for us to get Kara and
Z’A runs together. And, to be honest, I’m about a dozen group quests
away from being essentially done with Burning Crusade content. Maybe a
little while spent doing Netherwing dailies, and the odd instance run,
but otherwise – done. And, frankly, unless you’re a really high-end
raiding guild, working your way through the Sunwell Plateau bosses, the
last big content patch of 2.4 has felt somewhat flat.
So, we’re already trickling into the Wrath of the Lich King lull. We know there’s a year of more of good content coming, but we don’t know when. And that leaves us an indeterminate amount of time to fill until it arrives. Many of those people retiring are probably just stepping down until the expansion lures them back into a levelling frenzy.
So, what now?
Well, not PvP. I made the mistake of getting heavily into PvP before Burning Crusade was launched, sucked in by the old school ladder system (Knight Captain, thank you very much), and I really regret all the time I invested in it now. And I probably won’t take a break, because I do value the downtime from work and other stresses WoW gives me. So, the chances are I’ll start on a gasp alt.
Which gives me a dilemma. Do I write about my alt-tastic experiences here, on Leafshine.net? Or do I push them over onto another blog? Decisions, decisions… *although, rather ironically, post 100 has fallen during a post drought due to insane work demands
It’s time to be positive. It’s time to stop complaining about the Shattered Sun quests and suggest how it might have been done better. This is what would have improved it for me:
Rep-based Quest Chains: At each level of reputation, a new PvE quest chain is opened up, that would have given us more of the lore behind the Shattered Sun Offensive and Kael’s fall. That’s only four quest chains, and it would have given us something to look forward to after each round of dailies.
Random Dailies: To break the monotony of the quests, have sets of random quests, alongside the progression ones. The mechanism is already there in the instance, Battleground and Fishing/Farming dailies, so it would make sense to extend it to the SSO. A degree of randomness would really alleviate the feeling of doing the same thing again and again.
More Geographical Diversity: The addition of random quests would give the chance of spreading the load a little, spreading the quests right across Outland – or at least anywhere where Kael’s forces have a presence. Time is ticking for Outland, so it would have been nice to have the quests give us something of a "farewell tour".
Those few changes would have made the difference for me. Any other suggestions?
Now, let’s imagine that I’m not. And let’s look at some of them. And let’s see just how lame they are.
Take, for example, the demon-killing one:
This was bad enough in Phase II, but in Phase III you can get dozens of people competing for, what, 10 demons? I am so bored of Mages running through, and AOEing until they tag a new spawn. Without Moonfire, I’d be completely screwed on this one.
And then, there’s the boats:
There’s about six Belfs on each boat. And three boats. 18 mobs for a daily quest that half the server is trying to do.
Did Blizz actually think about this? Sometimes the demon-killing in Blade’s Edge Mountains was bad enough, but don’t worry. They solved the problem by making the new quests more attractive and reducing the number of mobs. I believe the correct response is "WTF?????".
Yes, Patch 2.4 has bored the pants off me. It appears that the new content model for the end game is to do the same thing again and again and again and again.
My goodness, I am sick and tired of daily quests.
I was really hoping that there might be a traditional quest line or two as part of the patch, but no. It’s daily, daily, daily. And some of them are just bizarre. Is there any point at all to taking readings off an anomaly or six in Nagrand, bar the off chance of a Badge of Justice?
These days, when I go to login, I either think "nah", or go play one of my lowbie alts instead. The idea of spending an hour doing exactly what I did yesterday with Leafy just isn’t appealing.
Blizz, I know you love yer dailies. But please, please, start giving us some traditional quest content with these patches.